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	<title>$Kiyaku.setTorque(love);</title>
	<link>http://www.windmillgames.com/torqueblog</link>
	<description>A lovestory between Kiyaku and Torque</description>
	<lastBuildDate>Mon, 08 Sep 2008 08:05:14 +0000</lastBuildDate>
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	<item>
		<title>DevReport #1 - MOG</title>
		<description>So the last weekend i were nonstop developing on MOG. My friend Chris, the second member of windmillgames (well he is working in the background yet :P) stayed over too and we did lot of work, he on his game, me on my game.



Following things were done at the weekend:

	 ...</description>
		<link>http://www.windmillgames.com/torqueblog/archives/27</link>
			</item>
	<item>
		<title>(M)MOG - (Muffin) Mafia Online Game</title>
		<description>I once started, for training, a multiplayer game with the A6 engine. It turned out really bad cause the network coding part is just... well let's just not talk about it, k?

Anyway, after reading the torque for a while i decided to test my (M)MOG game in torque. The movement ...</description>
		<link>http://www.windmillgames.com/torqueblog/archives/26</link>
			</item>
	<item>
		<title>Kiyaku on standby mode</title>
		<description>Yeah, i'm currently in standby mode, which is meant in a good way.

I just bought a book about Torque "3D Game Programming All in One"  by Kenneth Finney.



It's a great book and when i opened it i also felt how small little creature jumped towards me and hitting me with ...</description>
		<link>http://www.windmillgames.com/torqueblog/archives/25</link>
			</item>
	<item>
		<title>DevPage online</title>
		<description>Heya,
i finally managed to create a devpage for myself. It's password protectet and offers 3 different services:



	WebSVN - WebSVN is an online subversion. I can create my projects on the computer, upload them to the server and download them on another PC. Also, when i finished a milestone, i can ...</description>
		<link>http://www.windmillgames.com/torqueblog/archives/24</link>
			</item>
	<item>
		<title>DevReport #3 - tBreakout</title>
		<description>I just added a new feature - the multiplier! 
Yeah sounds evil, doesn't it?

For example, your ball is flying, hits a brick and destroys it, you get normal points but the multiplier counts up x1. If you then touch another brick without touching the bumpers before, you get a x2 ...</description>
		<link>http://www.windmillgames.com/torqueblog/archives/23</link>
			</item>
	<item>
		<title>DevReport #2 - tBreakout</title>
		<description>Yesterday was my birthday and one of the best present i got are 3 ideas in my head how to solve the last 3 bugs i got in my tBreakout game so far. They were super evil, i couldn't go on without removing them :/

But now, finally, i succeeded in ...</description>
		<link>http://www.windmillgames.com/torqueblog/archives/22</link>
			</item>
	<item>
		<title>DevReport #1 - VirusMania</title>
		<description>What's new:

	Two new types of viruses
	When they touch each other, they fuse to a new virus
	Transition animation when the 2 viruses fuse into the new one
	New kind of movement, they "snip" through the vein now

Currently working on:

	Camera movement
	New player movement


(I hope it's not AIDS oO) </description>
		<link>http://www.windmillgames.com/torqueblog/archives/21</link>
			</item>
	<item>
		<title>Prototype #1 - VirusMania</title>
		<description>It's kinda funny. I started with the idea i didn't like that much cause the game idea was too simple and boring somehow. But now i like it a lot since i start working on it. I have to take care that it doesn't end in "featureities" (a sickness of ...</description>
		<link>http://www.windmillgames.com/torqueblog/archives/20</link>
			</item>
	<item>
		<title>Prototyping Time</title>
		<description>A prototype is an original type, form, or instance of something serving as a typical example, basis, or standard for other things of the same category.
Yeah that's exactly what i am doing lately - creating prototypes.

I have many gamedesign ideas for 2D (casual) games. Before i go on developing one game, i want to create several ...</description>
		<link>http://www.windmillgames.com/torqueblog/archives/18</link>
			</item>
	<item>
		<title>Dev Report #1 - tBreakout</title>
		<description>Side Note: I changed "Daily Report" to "Dev Report", so don't wonder.

I'm really glad to see that people do visit my blog and read it.

In the last days weeks i had to learn a lot of stuff for my final exam i wrote last week. Now i have time for developement again.

I added all ...</description>
		<link>http://www.windmillgames.com/torqueblog/archives/16</link>
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