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<channel>
	<title>$Kiyaku.setTorque(love);</title>
	<atom:link href="http://www.windmillgames.com/torqueblog/feed" rel="self" type="application/rss+xml" />
	<link>http://www.windmillgames.com/torqueblog</link>
	<description>A lovestory between Kiyaku and Torque</description>
	<pubDate>Mon, 08 Sep 2008 08:05:14 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5</generator>
	<language>en</language>
			<item>
		<title>DevReport #1 - MOG</title>
		<link>http://www.windmillgames.com/torqueblog/archives/27</link>
		<comments>http://www.windmillgames.com/torqueblog/archives/27#comments</comments>
		<pubDate>Mon, 08 Sep 2008 08:04:43 +0000</pubDate>
		<dc:creator>$Kiyaku</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[MOG]]></category>

		<category><![CDATA[Torque]]></category>

		<guid isPermaLink="false">http://www.windmillgames.com/torqueblog/?p=27</guid>
		<description><![CDATA[So the last weekend i were nonstop developing on MOG. My friend Chris, the second member of windmillgames (well he is working in the background yet :P) stayed over too and we did lot of work, he on his game, me on my game.

Following things were done at the weekend:

 Importing the mafia guy to [...]]]></description>
			<content:encoded><![CDATA[<p>So the last weekend i were nonstop developing on MOG. My friend Chris, the second member of windmillgames (well he is working in the background yet :P) stayed over too and we did lot of work, he on his game, me on my game.</p>
<p><img style="border: 3px solid black;" src="http://www.windmillgames.de/torqueblog/images/mog_torque.jpg" alt="mog in torque" width="573" height="428" /></p>
<p>Following things were done at the weekend:</p>
<ul>
<li> Importing the mafia guy to Milkshape, adding bones, doing a run animation and exporting it to torque</li>
<li>Adding a &#8220;switch weapon&#8221; system</li>
<li>Added a new weapon and modified it</li>
<li>Some small fixes and settings</li>
</ul>
<p>Also the great Thomas Bang started (and almost finished) an updater for the game. It&#8217;s a seperate application which checks files on a webserver and download them depending on their last change date. It&#8217;s a great tool yet, so big thanks to him!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.windmillgames.com/torqueblog/archives/27/feed</wfw:commentRss>
		</item>
		<item>
		<title>(M)MOG - (Muffin) Mafia Online Game</title>
		<link>http://www.windmillgames.com/torqueblog/archives/26</link>
		<comments>http://www.windmillgames.com/torqueblog/archives/26#comments</comments>
		<pubDate>Fri, 05 Sep 2008 07:25:49 +0000</pubDate>
		<dc:creator>$Kiyaku</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[MOG]]></category>

		<guid isPermaLink="false">http://www.windmillgames.com/torqueblog/?p=26</guid>
		<description><![CDATA[I once started, for training, a multiplayer game with the A6 engine. It turned out really bad cause the network coding part is just&#8230; well let&#8217;s just not talk about it, k?
Anyway, after reading the torque for a while i decided to test my (M)MOG game in torque. The movement part is done already cause [...]]]></description>
			<content:encoded><![CDATA[<p>I once started, for training, a multiplayer game with the A6 engine. It turned out really bad cause the network coding part is just&#8230; well let&#8217;s just not talk about it, k?</p>
<p>Anyway, after reading the torque for a while i decided to test my (M)MOG game in torque. The movement part is done already cause that&#8217;s basic stuff of torque.<br />
I just worked on the chat system yet and it&#8217;s awesome compared to A6. So easy to handle the messages from client -&gt; server -&gt; client.</p>
<p>There were 2 kind of chat systems i never got worked in A6:</p>
<ol>
<li>Local chat that can only be read by people in a specific distance</li>
<li>Whispering other members</li>
</ol>
<p>I already finished the first thing yesterday and im impressed how easy it was. The second one isn&#8217;t that hard either, i&#8217;m gonna implement that today.</p>
<p>If this goes on as easy as it is right now, i can&#8217;t wait to run around with some mafia guys and shoot up anything you see, or whisper someone and &#8220;make him an offer he can&#8217;t refuse&#8221; *scratching my chin*.</p>
<p><img style="border: 3px solid black;" src="http://www.windmillgames.com/artwork/showcase/2_mafia_tudor.jpg" alt="mafia" width="400" height="300" /></p>
<p>So see ya!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.windmillgames.com/torqueblog/archives/26/feed</wfw:commentRss>
		</item>
		<item>
		<title>Kiyaku on standby mode</title>
		<link>http://www.windmillgames.com/torqueblog/archives/25</link>
		<comments>http://www.windmillgames.com/torqueblog/archives/25#comments</comments>
		<pubDate>Wed, 03 Sep 2008 20:28:24 +0000</pubDate>
		<dc:creator>$Kiyaku</dc:creator>
		
		<category><![CDATA[Torque]]></category>

		<guid isPermaLink="false">http://www.windmillgames.com/torqueblog/?p=25</guid>
		<description><![CDATA[Yeah, i&#8217;m currently in standby mode, which is meant in a good way.
I just bought a book about Torque &#8220;3D Game Programming All in One&#8221;  by Kenneth Finney.

It&#8217;s a great book and when i opened it i also felt how small little creature jumped towards me and hitting me with the glove of knowledge! Awesome [...]]]></description>
			<content:encoded><![CDATA[<p>Yeah, i&#8217;m currently in standby mode, which is meant in a good way.</p>
<p>I just bought a book about Torque &#8220;3D Game Programming All in One&#8221;  by Kenneth Finney.</p>
<p><img src="http://bp1.blogger.com/_IScjQpqUiMw/RwGSKoZ44jI/AAAAAAAAA-g/99_2IYJAn9k/s320/1.JPG" alt="All in one" width="257" height="320" /></p>
<p>It&#8217;s a great book and when i opened it i also felt how small little creature jumped towards me and hitting me with the glove of knowledge! Awesome book.</p>
<p>That&#8217;s not all, i also ordered a second book about Multiplayer in torque. So if you guys want to learn more about this awesome engine, just buy those books and start reading!</p>
<p><img src="http://www.garagegames.com/images/ul/5049.multiplayergamingandenginecoding2.jpg" alt="Multiplayer" width="165" height="220" /></p>
<p>So cya!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.windmillgames.com/torqueblog/archives/25/feed</wfw:commentRss>
		</item>
		<item>
		<title>DevPage online</title>
		<link>http://www.windmillgames.com/torqueblog/archives/24</link>
		<comments>http://www.windmillgames.com/torqueblog/archives/24#comments</comments>
		<pubDate>Fri, 20 Jun 2008 14:04:10 +0000</pubDate>
		<dc:creator>$Kiyaku</dc:creator>
		
		<category><![CDATA[Torque]]></category>

		<guid isPermaLink="false">http://www.windmillgames.com/torqueblog/?p=24</guid>
		<description><![CDATA[Heya,
i finally managed to create a devpage for myself. It&#8217;s password protectet and offers 3 different services:


WebSVN - WebSVN is an online subversion. I can create my projects on the computer, upload them to the server and download them on another PC. Also, when i finished a milestone, i can just right click and choose [...]]]></description>
			<content:encoded><![CDATA[<p>Heya,<br />
i finally managed to create a devpage for myself. It&#8217;s password protectet and offers 3 different services:</p>
<p><img src="http://www.windmillgames.de/torqueblog/images/devpage.jpg" alt="devpage" /></p>
<ul>
<li><strong><span style="color: #000000;">WebSVN</strong> - WebSVN is an online subversion. I can create my projects on the computer, upload them to the server and download them on another PC. Also, when i finished a milestone, i can just right click and choose &#8220;Commit&#8221; to upload this new version. If i realize that i&#8217;m missing some code i had before and accidently deleted, i can just get the old version back from my server.</li>
</ul>
<ul>
<li><strong><span style="color: #000000;">Wiki</strong> - Selfexplainable. A wikipedia for myself where i add projects and their stories, features, gameplay, etc.</span></li>
</ul>
<ul>
<li><strong><span style="color: #000000;">Teamportal</strong> - a self written PHP site that allows multiple users to login, create milestones and ToDo lists which will be marked green or red, depending if you finished the task in time or not, and an online FTP program.</span></li>
</ul>
<p>This site makes developing much easier and safer :D</p>
]]></content:encoded>
			<wfw:commentRss>http://www.windmillgames.com/torqueblog/archives/24/feed</wfw:commentRss>
		</item>
		<item>
		<title>DevReport #3 - tBreakout</title>
		<link>http://www.windmillgames.com/torqueblog/archives/23</link>
		<comments>http://www.windmillgames.com/torqueblog/archives/23#comments</comments>
		<pubDate>Fri, 20 Jun 2008 06:22:05 +0000</pubDate>
		<dc:creator>$Kiyaku</dc:creator>
		
		<category><![CDATA[Torque]]></category>

		<category><![CDATA[tBreakout]]></category>

		<guid isPermaLink="false">http://www.windmillgames.com/torqueblog/?p=23</guid>
		<description><![CDATA[I just added a new feature - the multiplier!
Yeah sounds evil, doesn&#8217;t it?
For example, your ball is flying, hits a brick and destroys it, you get normal points but the multiplier counts up x1. If you then touch another brick without touching the bumpers before, you get a x2 multiplier. This also counts for powerUps! [...]]]></description>
			<content:encoded><![CDATA[<p>I just added a new feature - the multiplier!<br />
Yeah sounds evil, doesn&#8217;t it?</p>
<p>For example, your ball is flying, hits a brick and destroys it, you get normal points but the multiplier counts up x1. If you then touch another brick without touching the bumpers before, you get a x2 multiplier. This also counts for powerUps! If you first touch a brick and after that a powerup or vise versa, you will get multiplier. If you touch the bumpers, the multiplier will decrease to zero again. You can get up to x5 multiplier.</p>
<p>Just a small image of the visual part of this feature:</p>
<p><img src="http://www.windmillgames.de/torqueblog/images/pow.jpg" alt="multiplier" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.windmillgames.com/torqueblog/archives/23/feed</wfw:commentRss>
		</item>
		<item>
		<title>DevReport #2 - tBreakout</title>
		<link>http://www.windmillgames.com/torqueblog/archives/22</link>
		<comments>http://www.windmillgames.com/torqueblog/archives/22#comments</comments>
		<pubDate>Tue, 17 Jun 2008 05:33:05 +0000</pubDate>
		<dc:creator>$Kiyaku</dc:creator>
		
		<category><![CDATA[Torque]]></category>

		<category><![CDATA[tBreakout]]></category>

		<guid isPermaLink="false">http://www.windmillgames.com/torqueblog/?p=22</guid>
		<description><![CDATA[Yesterday was my birthday and one of the best present i got are 3 ideas in my head how to solve the last 3 bugs i got in my tBreakout game so far. They were super evil, i couldn&#8217;t go on without removing them :/
But now, finally, i succeeded in removing those bugs. Again, as [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday was my birthday and one of the best present i got are 3 ideas in my head how to solve the last 3 bugs i got in my tBreakout game so far. They were super evil, i couldn&#8217;t go on without removing them :/</p>
<p>But now, finally, i succeeded in removing those bugs. Again, as Hiro Nakamura from Heroes would say - &#8220;I DID IT \o/&#8221;!</p>
<p>This was a great moment for me :D Now i can finally go on with this game and come closer to my release version. The next thing i will do is creating the GUI and more levels.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.windmillgames.com/torqueblog/archives/22/feed</wfw:commentRss>
		</item>
		<item>
		<title>DevReport #1 - VirusMania</title>
		<link>http://www.windmillgames.com/torqueblog/archives/21</link>
		<comments>http://www.windmillgames.com/torqueblog/archives/21#comments</comments>
		<pubDate>Fri, 13 Jun 2008 07:10:50 +0000</pubDate>
		<dc:creator>$Kiyaku</dc:creator>
		
		<category><![CDATA[Torque]]></category>

		<category><![CDATA[VirusMania]]></category>

		<guid isPermaLink="false">http://www.windmillgames.com/torqueblog/?p=21</guid>
		<description><![CDATA[What&#8217;s new:

Two new types of viruses
When they touch each other, they fuse to a new virus
Transition animation when the 2 viruses fuse into the new one
New kind of movement, they &#8220;snip&#8221; through the vein now

Currently working on:

Camera movement
New player movement


(I hope it&#8217;s not AIDS oO)
]]></description>
			<content:encoded><![CDATA[<p><strong>What&#8217;s new:</strong></p>
<ul>
<li>Two new types of viruses</li>
<li>When they touch each other, they fuse to a new virus</li>
<li>Transition animation when the 2 viruses fuse into the new one</li>
<li>New kind of movement, they &#8220;snip&#8221; through the vein now</li>
</ul>
<p><strong>Currently working on:</strong></p>
<ul>
<li>Camera movement</li>
<li>New player movement</li>
</ul>
<p><img src="http://www.windmillgames.com/torqueblog/images/virus_hearts.jpg" alt="virus hearts" /><br />
(I hope it&#8217;s not AIDS oO)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.windmillgames.com/torqueblog/archives/21/feed</wfw:commentRss>
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		<item>
		<title>Prototype #1 - VirusMania</title>
		<link>http://www.windmillgames.com/torqueblog/archives/20</link>
		<comments>http://www.windmillgames.com/torqueblog/archives/20#comments</comments>
		<pubDate>Thu, 12 Jun 2008 07:29:21 +0000</pubDate>
		<dc:creator>$Kiyaku</dc:creator>
		
		<category><![CDATA[Torque]]></category>

		<category><![CDATA[VirusMania]]></category>

		<guid isPermaLink="false">http://www.windmillgames.com/torqueblog/?p=20</guid>
		<description><![CDATA[It&#8217;s kinda funny. I started with the idea i didn&#8217;t like that much cause the game idea was too simple and boring somehow. But now i like it a lot since i start working on it. I have to take care that it doesn&#8217;t end in &#8220;featureities&#8221; (a sickness of adding too many features 8D) [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s kinda funny. I started with the idea i didn&#8217;t like that much cause the game idea was too simple and boring somehow. But now i like it a lot since i start working on it. I have to take care that it doesn&#8217;t end in &#8220;featureities&#8221; (a sickness of adding too many features 8D) that makes the game too big to finish fast enough.</p>
<p>The game started like this:</p>
<blockquote><p>You are &#8220;something&#8221; and have to avoid &#8220;something else&#8221; by navigate through this &#8220;something else&#8221; with your mouse. Collect items to get points but as more items you collect as more &#8220;somethings elses&#8221; will appear!</p></blockquote>
<p>Yeah, very basic. I decided to use a Virus theme for this kind of game. Okay so i started working on it. I created virus which are floating around, a white blood cell as player and&#8230; well, what the hell should a white blood cell &#8220;collect&#8221; to get points? They usually don&#8217;t eat candy or collect money. No problem, i just have to go to <a href="http://www.wikipedia.com">www.wikipedia.com</a> and enter the super-duper keyword &#8220;leukocytes&#8221;!<br />
<strong>VERY BIG MISTAKE!</strong></p>
<p>I started reading some sentences and couldn&#8217;t stop reading, it was too interesting. After an hour i learned so many new things about the world, leukocytes and amoebas that my whole view of life turned 180° - oh noes!</p>
<p>I got like trilliatisticion&#0153; new ideas for this game that i&#8217;m kinda scared to add new features and on the other hand bored to add no new features. Anyway, i changed some basic stuff though. Like - VIRUS MUTATION.<br />
Yeah, exactly. Instead of having one sort of virus, i now have several sorts of viruses. That&#8217;s not all, nono, they even can mutate to new kind of virus. They only have to get close enough and BAM, new kind of virus floating around, making your life harder.</p>
<p><img src="http://www.windmillgames.de/torqueblog/images/virus_evo.jpg" alt="virus evolution" /></p>
<p>It&#8217;s really fun to see the viruses grow and grow and become stronger.<br />
I only have one problem right now - what the hell should the player do against all those viruses? Just getting more DNA&#8217;s, become stronger and eat them? Kinda boring if you ask me.</p>
<p>Well i&#8217;m still trying to find a good gameplay to destroy the viruses. So if anyone has an idea, please let me know *looking at ERROR014*.</p>
<p>It&#8217;s still early here and i&#8217;m sleepy so if i made too many mistakes in my english text, please leave me a comment so i can correct it - Thanks for reading!</p>
<p><img src="http://www.windmillgames.de/torqueblog/images/virusmania2.jpg" alt="virusmania" /></p>
<p></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.windmillgames.com/torqueblog/archives/20/feed</wfw:commentRss>
		</item>
		<item>
		<title>Prototyping Time</title>
		<link>http://www.windmillgames.com/torqueblog/archives/18</link>
		<comments>http://www.windmillgames.com/torqueblog/archives/18#comments</comments>
		<pubDate>Thu, 05 Jun 2008 12:32:57 +0000</pubDate>
		<dc:creator>$Kiyaku</dc:creator>
		
		<category><![CDATA[Torque]]></category>

		<guid isPermaLink="false">http://www.windmillgames.com/torqueblog/?p=18</guid>
		<description><![CDATA[A prototype is an original type, form, or instance of something serving as a typical example, basis, or standard for other things of the same category.
Yeah that&#8217;s exactly what i am doing lately - creating prototypes.
I have many gamedesign ideas for 2D (casual) games. Before i go on developing one game, i want to create several prototypes first and check what is [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>A <strong>prototype</strong> is an original type, form, or instance of something serving as a typical example, basis, or standard for other things of the same category.</p></blockquote>
<p>Yeah that&#8217;s exactly what i am doing lately - creating prototypes.</p>
<p>I have many gamedesign ideas for 2D (casual) games. Before i go on developing one game, i want to create several prototypes first and check what is great and what is not.  Currently there are 3 prototypes:</p>
<ul>
<li>A Black and White game where you have to switch the colors to get different ways</li>
<li> A small and simple game to proof your reflexes</li>
<li> A jump n run game, using a Platformer Kit from Phillip O&#8217;Shea</li>
</ul>
<p>I personally like the first and third prototype. The first one is a cool idea i saw in a game called &#8220;Shift&#8221;.</p>
<p>The jump n run is so much fun to create. I can concentrate on the graphic and some additional features cause the basic stuff is written already.</p>
<p><img style="border: 1px solid black;" src="http://www.windmillgames.de/torqueblog/images/jumpnrun.jpg" alt="jump n run" width="396" height="309" /></p>
<p>I&#8217;m still going on with the tBreakout, just have some more fun to work on the prototypes. If i finished one of them, i will write notice you people of course.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.windmillgames.com/torqueblog/archives/18/feed</wfw:commentRss>
		</item>
		<item>
		<title>Dev Report #1 - tBreakout</title>
		<link>http://www.windmillgames.com/torqueblog/archives/16</link>
		<comments>http://www.windmillgames.com/torqueblog/archives/16#comments</comments>
		<pubDate>Tue, 20 May 2008 09:08:03 +0000</pubDate>
		<dc:creator>$Kiyaku</dc:creator>
		
		<category><![CDATA[Torque]]></category>

		<category><![CDATA[tBreakout]]></category>

		<guid isPermaLink="false">http://www.windmillgames.com/torqueblog/?p=16</guid>
		<description><![CDATA[Side Note: I changed &#8220;Daily Report&#8221; to &#8220;Dev Report&#8221;, so don&#8217;t wonder.
I&#8217;m really glad to see that people do visit my blog and read it.
In the last days weeks i had to learn a lot of stuff for my final exam i wrote last week. Now i have time for developement again.
I added all the power-ups  planned for this [...]]]></description>
			<content:encoded><![CDATA[<p>Side Note: I changed &#8220;Daily Report&#8221; to &#8220;Dev Report&#8221;, so don&#8217;t wonder.</p>
<p>I&#8217;m really glad to see that people <strong>do</strong> visit my blog and read it.</p>
<p>In the last <span style="text-decoration: line-through;">days</span> weeks i had to learn a lot of stuff for my final exam i wrote last week. Now i have time for developement again.</p>
<p>I added all the power-ups  planned for this game, like multi-balls, fire-ball, etc. The next step is the gui and the online highscore system (which is almost done actually).</p>
<p>What i&#8217;m missing are some particles and effects for the powerups and i have to fix some bugs. Also i have to check how to release software online via secure links and payment like PayPal, Credit Card, etc. So if you know some tools, please leave me a comment about it.</p>
<p>Probably i won&#8217;t be able to keep the pre-defined release date, but hey, a lot of  game companies reschedule their release dates ;)</p>
<p>So hopefully i will update this blog more often again.</p>
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