Beitrags-Archiv für die Kategory 'tBreakout'

DevReport #3 - tBreakout

Friday, 20. June 2008 8:22

I just added a new feature - the multiplier!
Yeah sounds evil, doesn’t it?

For example, your ball is flying, hits a brick and destroys it, you get normal points but the multiplier counts up x1. If you then touch another brick without touching the bumpers before, you get a x2 multiplier. This also counts for powerUps! If you first touch a brick and after that a powerup or vise versa, you will get multiplier. If you touch the bumpers, the multiplier will decrease to zero again. You can get up to x5 multiplier.

Just a small image of the visual part of this feature:

multiplier

Thema: Torque, tBreakout | Kommentare (0) | Autor: $Kiyaku

DevReport #2 - tBreakout

Tuesday, 17. June 2008 7:33

Yesterday was my birthday and one of the best present i got are 3 ideas in my head how to solve the last 3 bugs i got in my tBreakout game so far. They were super evil, i couldn’t go on without removing them :/

But now, finally, i succeeded in removing those bugs. Again, as Hiro Nakamura from Heroes would say - “I DID IT \o/”!

This was a great moment for me :D Now i can finally go on with this game and come closer to my release version. The next thing i will do is creating the GUI and more levels.

Thema: Torque, tBreakout | Kommentare (0) | Autor: $Kiyaku

Dev Report #1 - tBreakout

Tuesday, 20. May 2008 11:08

Side Note: I changed “Daily Report” to “Dev Report”, so don’t wonder.

I’m really glad to see that people do visit my blog and read it.

In the last days weeks i had to learn a lot of stuff for my final exam i wrote last week. Now i have time for developement again.

I added all the power-ups planned for this game, like multi-balls, fire-ball, etc. The next step is the gui and the online highscore system (which is almost done actually).

What i’m missing are some particles and effects for the powerups and i have to fix some bugs. Also i have to check how to release software online via secure links and payment like PayPal, Credit Card, etc. So if you know some tools, please leave me a comment about it.

Probably i won’t be able to keep the pre-defined release date, but hey, a lot of game companies reschedule their release dates ;)

So hopefully i will update this blog more often again.

Thema: Torque, tBreakout | Kommentare (0) | Autor: $Kiyaku

tBreakout going on!

Tuesday, 22. April 2008 11:14

Heya,
i didn’t post for some time which doesn’t mean i stoped working. The museum projects grows and grows and i’m doing fine with it.

Also i planned to go on with my old Torque Game Builder game “tBreakout”.
It’s a clone of the traditional breakout game almost everyone should know.

Planned Features:
- 5 different themes
- 10 level each theme
- 8 Power Ups
- 2 Sliders (Bottom and Top)
- Two players (each player controlling one Slider)
- Online Highscore
- Content packs to get new levels, powerups and themes

Estimated Release Date: 31th May 2008

The game itself works perfectly, i just have to add the themes and powerups (already finished one of them).

I plan to sell the game for some dollas (like 5 or less) and see if i’m able to sell games like this. If it works fine, i might gonna on doing small casual games to increase the number of finished projects.

tbreakout

See ya next time!

Thema: Torque, tBreakout | Kommentare (1) | Autor: $Kiyaku