Prototyping Time

A prototype is an original type, form, or instance of something serving as a typical example, basis, or standard for other things of the same category.

Yeah that’s exactly what i am doing lately - creating prototypes.

I have many gamedesign ideas for 2D (casual) games. Before i go on developing one game, i want to create several prototypes first and check what is great and what is not.  Currently there are 3 prototypes:

  • A Black and White game where you have to switch the colors to get different ways
  • A small and simple game to proof your reflexes
  • A jump n run game, using a Platformer Kit from Phillip O’Shea

I personally like the first and third prototype. The first one is a cool idea i saw in a game called “Shift”.

The jump n run is so much fun to create. I can concentrate on the graphic and some additional features cause the basic stuff is written already.

jump n run

I’m still going on with the tBreakout, just have some more fun to work on the prototypes. If i finished one of them, i will write notice you people of course.

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Autor: $Kiyaku
Datum: Thursday, 5. June 2008 14:32
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