Prototyping Time
A prototype is an original type, form, or instance of something serving as a typical example, basis, or standard for other things of the same category.
Yeah that’s exactly what i am doing lately - creating prototypes.
I have many gamedesign ideas for 2D (casual) games. Before i go on developing one game, i want to create several prototypes first and check what is great and what is not. Currently there are 3 prototypes:
- A Black and White game where you have to switch the colors to get different ways
- A small and simple game to proof your reflexes
- A jump n run game, using a Platformer Kit from Phillip O’Shea
I personally like the first and third prototype. The first one is a cool idea i saw in a game called “Shift”.
The jump n run is so much fun to create. I can concentrate on the graphic and some additional features cause the basic stuff is written already.

I’m still going on with the tBreakout, just have some more fun to work on the prototypes. If i finished one of them, i will write notice you people of course.
